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A Slower Speed of Light is a freeware video game developed by MIT Game Lab that demonstrates the effects of special relativity by gradually slowing down the speed of light to a walking pace. The game runs on the Unity engine using its open-source OpenRelativity toolkit.
Video simulation of the merger GW150914, showing spacetime distortion from gravity as the black holes orbit and merge. The theory of relativity usually encompasses two interrelated physics theories by Albert Einstein: special relativity and general relativity, proposed and published in 1905 and 1915, respectively. [1]
To derive the equations of special relativity, one must start with two other The laws of physics are invariant under transformations between inertial frames. In other words, the laws of physics will be the same whether you are testing them in a frame 'at rest', or a frame moving with a constant velocity relative to the 'rest' frame.
In general relativity, the relativistic disk expression refers to a class of axi-symmetric self-consistent solutions to Einstein's field equations corresponding to the gravitational field generated by axi-symmetric isolated sources.
Translation by Megh Nad Saha in The Principle of Relativity: Original Papers by A. Einstein and H. Minkowski, University of Calcutta, 1920, pp. 1–34: :Introduced the special theory of relativity. Reconciled Maxwell's equations for electricity and magnetism with the laws of mechanics by introducing major changes to mechanics close to the speed ...
1. First postulate (principle of relativity) The laws of physics take the same form in all inertial frames of reference.. 2. Second postulate (invariance of c) . As measured in any inertial frame of reference, light is always propagated in empty space with a definite velocity c that is independent of the state of motion of the emitting body.
According to the first postulate of the special theory of relativity: [3] Special principle of relativity: If a system of coordinates K is chosen so that, in relation to it, physical laws hold good in their simplest form, the same laws hold good in relation to any other system of coordinates K' moving in uniform translation relatively to K.
In general relativity, four-dimensional vectors, or four-vectors, are required. These four dimensions are length, height, width and time. A "point" in this context would be an event, as it has both a location and a time. Similar to vectors, tensors in relativity require four dimensions. One example is the Riemann curvature tensor.
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