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Mann–Whitney test (also called the Mann–Whitney–Wilcoxon (MWW/MWU), Wilcoxon rank-sum test, or Wilcoxon–Mann–Whitney test) is a nonparametric statistical test of the null hypothesis that, for randomly selected values X and Y from two populations, the probability of X being greater than Y is equal to the probability of Y being greater than X.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...
The Wilcoxon signed-rank test is a non-parametric rank test for statistical hypothesis testing used either to test the location of a population based on a sample of data, or to compare the locations of two populations using two matched samples. [1] The one-sample version serves a purpose similar to that of the one-sample Student's t -test. [2]
Frank Wilcoxon was born to American parents on 2 September 1892 in County Cork, Ireland. [2] He grew up in Catskill, New York, but received part of his education in England. In 1917, he graduated from Pennsylvania Military College with a B.Sc. After the First World War he entered graduate studies, first at Rutgers University, where he was ...
Chess is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a chessboard with 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns.
Siegel–Tukey test. Siegel–Tukey test, named after Sidney Siegel and John Tukey, is a non-parametric test which may be applied to data measured at least on an ordinal scale. It tests for differences in scale between two groups. The test is used to determine if one of two groups of data tends to have more widely dispersed values than the other.
The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame. Those who write about chess theory, who are often also eminent players, are referred to as "chess theorists " or ...
Chess rating system. A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation.