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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image ...

  3. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  4. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    The top and bottom images produce a dent or projection depending on whether viewed with cross- () or wall- () eyed vergence. An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two.

  5. Interactive art - Wikipedia

    en.wikipedia.org/wiki/Interactive_art

    Interactive art. Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

  6. Mockup - Wikipedia

    en.wikipedia.org/wiki/Mockup

    Mockup. In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a prototype if it provides at least part of the functionality of a system and enables testing of a design. [1]

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and painting what is seen directly onto the windowpane.

  8. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    Texture (visual arts) In the visual arts, texture refers to the perceived surface quality of a work of art. It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties. The use of texture, in conjunction with other design elements, can convey a wide range of ...

  9. Google Arts & Culture - Wikipedia

    en.wikipedia.org/wiki/Google_Arts_&_Culture

    artsandculture.google.com. Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world, operated by Google. It utilizes high-resolution image technology that enables the viewer to tour partner ...