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Shadowrun Second Edition: Hardcover edition. 7901: 1-55560-180-4: 2nd: 1992: 2053: Shadowrun Second Edition: Softcover edition. 7902: 1-55560-185-5: 2nd: 1994: 2053: Shadowrun GM Screen: Bundled with the "Contacts" sourcebook. 7903: 1-55560-190-1: 2nd: 1992: 2053: Grimoire: Core magic rules updated to Second Edition with content from London ...
In 1996, this book was updated to the rules for the second edition of Shadowrun, resulting in a slightly smaller page count of 109 pages. In 1999, material was taken from this book, updated to the new rules for Shadowrun 3 , and then divided between Man & Machine (1999), and Cannon Companion (2000).
Following the publication of Shadowrun in 1989, FASA published a second edition in 1992. To expand the possibilities and options in the game, FASA published Shadowrun Companion in 1996, a 136-page softcover book designed by Jennifer Brandes, Zach Bush, Chris Hepler, Chris Hussey, Jonathan Jacobson, Steve Kenson, Michael Mulvihill, Linda Naughton, and Brian Schoner, with artwork by Doug ...
FASA published Shadowrun in 1989, and followed it with many supplements and adventures, including Rigger Black Book in 1991. When FASA published a second edition of Shadowrunner, they also announced they would be releasing a second edition update of Rigger Black Book.
It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new, incredibly vast magic system, come a lot of rules to digest." [2] In the November 1992 edition of Dragon (Issue #187), Allen Varney wrote, "The book amazes me ...
Allocating nearly half the book to an adventure, even a good one, is a mistake. Players should probably hold off on purchasing this supplement if their GM plans on running the adventure portion. Otherwise, the NAN source material makes this book essential for your Shadowrun library." [1]
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.
Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.