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  2. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). [2]

  3. Street Fighter II Turbo - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_II_Turbo

    Street Fighter II Turbo: Hyper Fighting [a] [5] [6] [7] is a 1992 fighting game developed and published by Capcom for arcades.It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game.

  4. Street Fighter 30th Anniversary Collection - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_30th...

    Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.

  5. Street Fighter II - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_II

    Computer and Video Games later referred to Street Fighter II as the "game of the millennium" in 1992. [173] The SNES version of Street Fighter II was very well received. In Electronic Gaming Monthly (EGM), its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, [144] [4] and their "Game of the Month" award.

  6. Super Street Fighter II Turbo - Wikipedia

    en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo

    Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge [3] [a] is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II (1993).

  7. CP System II - Wikipedia

    en.wikipedia.org/wiki/CP_System_II

    The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...

  8. Capcom Classics Collection - Wikipedia

    en.wikipedia.org/wiki/Capcom_Classics_Collection

    This game mode was originally from the Street Fighter Collection 2 compilation for the PlayStation and Saturn, which are the versions emulated in Capcom Classics Collection and Reloaded. Remixed and Volume 2 contain a version of Quiz and Dragons that is exclusively composed of Capcom-related questions.

  9. List of Street Fighter video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Street_Fighter...

    Street Fighter II Turbo, Street Fighter II – Hyper Fighting (PlayStation 2 – part of Capcom Classics Collection Vol. 1) Street Fighter II: Hyper Fighting (Sega Saturn – part of Capcom Generation Vol. 5: Fighters, Japanese release) Street Fighter II: Hyper Fighting (Xbox 360 – downloadable through Xbox Live Arcade, Released August 2, 2006)