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  2. The Complete Sha'ir's Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Sha'ir's_Handbook

    The Complete Sha'ir's Handbook covers sha'irs and also the elemental mages of Zakhara.Presented in the familiar "Complete Handbook" format. it gives role-playing and campaign advice (apprentices, dueling practices), new wizard kits (astrologer, numerologist, clockwork mage, and others), almost a dozen secret magical societies, and ten pages of new spells and proficiencies.

  3. The Book of Shadows (Mage: The Ascension) - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Shadows_(Mage:...

    The Book of Shadows is a 208-page softcover book that presents new options for players. The long list of contributing writers includes Writers: Emrey Barnes, Bill Bridges, Steve Brown, Phil Brucato, Brian Campbell, Sam Chupp, Beth Fischi, Don Frew, Daniel Greenberg, William Hale, Harry Heckel, Sam Inabinet, Darren McKeeman, Judith A. McLaughlin, Jim Moore, Kevin Murphy, John R. Robey, Kathleen ...

  4. Beyond the Barriers: The Book of Worlds - Wikipedia

    en.wikipedia.org/wiki/Beyond_the_Barriers:_The...

    White Wolf Publications first published Mage: The Ascension in 1993 as part of its World of Darkness series of horror role-playing games. White Wolf subsequently released many supplements in support of the game, including 1996's Beyond the Barriers: The Book of Worlds, a 200-page softcover book designed by Phil Brucato, Richard Dansky, Heather Heckel, Harry L. Heckel, Chris Hind, Angel Leigh ...

  5. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    The wild mage had the most in the way of new rules, including wild magic and wild surges, which result from his attempts to use magic in raw, barely controllable forms. Elementalists had to devote themselves to one of the four classical elements , barring them from using spells employing their oppositional element (fire vs. water, or air vs ...

  6. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Complete Mage, for example, doesn't introduce new classes like Complete Arcane did, though it does provide some new options (feats, spells, and so on) for the new classes from Complete Arcane." [ 2 ] Shannon Appelcline identified Complete Mage as one of the books that "changed the way that D&D worked in dramatic ways" and may have influenced ...

  7. Dark Ages: Mage - Wikipedia

    en.wikipedia.org/wiki/Dark_Ages:_Mage

    White Wolf resumed publishing historical settings in 2002, by first relaunching Dark Ages: Vampire as a core rulebook, and then adding supplements for other supernatural groups, all of them dependent on Dark Ages: Vampire to play, including Dark Ages: Mage, [1] which was released in October 2002 as a 240-page hardcover book, and later re-released as an e-book.

  8. The Book of Crafts - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Crafts

    The Book of Crafts was designed by Aron Anderson, Phil Brucato, James Estes, Looking Eagle, Deena McKinney, Wade Racine, Andrew Ragland, Derek Pearcy, Kathleen Ryan, and Lucien Soulban, with interior artwork by James Daly, Pia Guerra, Anthony Hightower, Mark Jackson, Robert Macneil, Shea Anton Pensa, Alex Sheikman, and Ron Spencer, and cover art by Ash Arnett and Matt Milberger.

  9. Tradition Book: Celestial Chorus - Wikipedia

    en.wikipedia.org/wiki/Tradition_Book:_Celestial...

    Adam Tinworth reviewed Celestial Chorus for Arcane magazine, rating it a 5 out of 10 overall. [1] Tinworth comments that "For any player keen to take on the playing of such a religious character, this book provides a valuable grounding in the origin of the movement.