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Thing theory is a branch of critical theory that focuses on human–object interactions in literature and culture. It borrows from Heidegger 's distinction between objects and things, which posits that an object becomes a thing when it can no longer serve its common function. [ 1 ]
Title Author Date Subject Pages Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.: Ruins of Adventure
Utilizing this license, Keith Baker has published multiple non-official Eberron themed adventures and supplements for the 5th Edition on the Dungeon Masters Guild: Curtain Call: A Sharn Adventure (August 2018, PDF) [35] Trust No One (October 2018, PDF) [36] Morgrave Miscellany (March 2019, PDF) [37] [38]
Action at a distance is the concept in physics that an object's motion can be affected by another object without the two being in physical contact; that is, it is the concept of the non-local interaction of objects that are separated in space. Coulomb's law and Newton's law of universal gravitation are based on action at a distance.
Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block ...
Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds ...
It was then redesigned for the 5th Edition box set The Deck of Many Things (2023) named after the magic item; this box set included an expanded physical deck of 66 cards, the Card Reference Guide, and the sourcebook The Book of Many Things, which has 22 chapters themed after the original deck and includes both player and adventure options.
Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014).