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  2. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    The problem is named after Flavius Josephus, a Jewish historian and leader who lived in the 1st century. According to Josephus's firsthand account of the siege of Yodfat, he and his 40 soldiers were trapped in a cave by Roman soldiers. They chose suicide over capture, and settled on a serial method of committing suicide by drawing lots.

  3. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    A good example that highlights the pros and cons of using dynamic arrays vs. linked lists is by implementing a program that resolves the Josephus problem. The Josephus problem is an election method that works by having a group of people stand in a circle. Starting at a predetermined person, one may count around the circle n times.

  4. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23

  5. Talk:Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Talk:Josephus_problem

    This article says, “Josephus had an accomplice; the problem was then to find the places of the two last remaining survivors (whose conspiracy would ensure their survival). It is alleged that he placed himself and the other man in the 31st and 16th place respectively (for k = 3 below).”

  6. File:Josephus problem table.svg - Wikipedia

    en.wikipedia.org/wiki/File:Josephus_problem...

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  7. Markovian arrival process - Wikipedia

    en.wikipedia.org/wiki/Markovian_arrival_process

    In queueing theory, a discipline within the mathematical theory of probability, a Markovian arrival process (MAP or MArP [1]) is a mathematical model for the time between job arrivals to a system. The simplest such process is a Poisson process where the time between each arrival is exponentially distributed .

  8. File:Josephus problem 41 3.svg - Wikipedia

    en.wikipedia.org/wiki/File:Josephus_problem_41_3.svg

    Josephus problem table: Image title: Claude Gaspar Bachet de Méziriac's interpretation of the Josephus problem with 41 soldiers and a step size of 3, visualised by CMG Lee. Time progresses inwards along the spiral, green dots denoting live soldiers, grey dead soldiers, and crosses killings.

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.