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  2. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    These four modes of action can also be used to describe individual games: Galloway gives the examples of Tekken, Myst, Warcraft III, and Dance Dance Revolution, respectively. The fourth chapter, "Allegories of Control", uses video games, as "uniquely algorithmic cultural objects", to think through new possibilities for critical interpretation. [1]

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    65% of adults play video games. 60% of adults play on smartphones, 52% play on a personal computer, and 49% play on a dedicated game console. 32 is the average age of male gamers. 34 is the average age of female gamers. 54% of gamers are men. 46% are women. [42]

  5. What each Purdue player is rated in new EA Sports College ...

    www.aol.com/news/purdue-player-rated-ea-sports...

    The release of the new college football video game from EA Sports has become a talking point in the Purdue locker room, mostly centered on ratings.

  6. Rally Point Gaming opens in West Lafayette, focusing on ... - AOL

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  7. Race and video games - Wikipedia

    en.wikipedia.org/wiki/Race_and_video_games

    Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents said their children play video games, compared to 26.1% of nonwhite parents, [3] a 2015 result showed that 83% of black teens and 69% of Hispanic teens played video games while white teens ...

  8. Inside Purdue basketball's quest to fix what may not be ... - AOL

    www.aol.com/sports/inside-purdue-basketballs...

    The morning after, Purdue’s four-hour bus ride from Columbus, Ohio, to West Lafayette, Indiana, was virtually silent. Painter encouraged his returning players to “sit with” the loss, to soak ...

  9. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    Beginning in 1971, video arcade games began to be offered to the public for play. The first home video game console, the Magnavox Odyssey, was released in 1972. [86] [87] The golden age of arcade video games began in 1978 and continued through to the mid-1980s.

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