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  2. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

  3. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    These four modes of action can also be used to describe individual games: Galloway gives the examples of Tekken, Myst, Warcraft III, and Dance Dance Revolution, respectively. The fourth chapter, "Allegories of Control", uses video games, as "uniquely algorithmic cultural objects", to think through new possibilities for critical interpretation. [1]

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 7 March 2025. There is 1 pending revision awaiting review. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres ...

  5. Race and video games - Wikipedia

    en.wikipedia.org/wiki/Race_and_video_games

    Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents said their children play video games, compared to 26.1% of nonwhite parents, [3] a 2015 result showed that 83% of black teens and 69% of Hispanic teens played video games while white teens ...

  6. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    The concept that video games are a form of art has begun to gain force in the latter half of the 2000s, with the U.S. National Endowment for the Arts recognizing games as a form of art in May 2011, [173] for example. In viewing video games as cultural artifacts and the industry as a cultural industry, the disenfranchisement of women from the ...

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    65% of adults play video games. 60% of adults play on smartphones, 52% play on a personal computer, and 49% play on a dedicated game console. 32 is the average age of male gamers. 34 is the average age of female gamers. 54% of gamers are men. 46% are women. [42]

  8. Sexism and video games - Wikipedia

    en.wikipedia.org/wiki/Sexism_and_video_games

    Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.

  9. Wikipedia:Writing articles on video game genres - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Writing_articles...

    This essay documents one editor's experience in writing articles on video game genres. The biggest challenge in writing such articles is research. There are lots of reviews, previews, and features on individual games, but reliable facts about a genre are harder to find.