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The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature ...
Deer Hunting USA (Sammy USA, July 18, 2000) Desert Gun (Midway, 1977) Desert Patrol (Taito, 1977) Dragon Gun (Data East, 1993) Dream Raiders (Sega, 2012) Duck Hunt (Nintendo, 1984) Elevator Action Death Parade (Taito, 2008) Evil Night / Hell Night (Konami, 1998) Extreme Hunting (Atomiswave, 2005) Extreme Hunting 2 (Atomiswave, 2006)
Sammy, Dimps Atomiswave Dolphin Blue: Shoot' em-up Sammy Guilty Gear Isuka: Guilty Gear X Ver. 1.5: Fighting Arc System Works Guilty Gear XX Reload: NAOMI Knights of Valour: The Seven Spirits: Action Sammy, International Games System Atomiswave Maximum Speed: Racing Sammy, Dimps Mushiking: The King of Beetles: CCG, Kids Sega (Mirai R&D) NAOMI
The Rumble Fish (ザ・ランブルフィッシュ) is a 2D fighting game developed by Dimps and first published by Sammy for the Atomiswave arcade platform in 2004, and was later ported by Sega to the Sony PlayStation 2 on March 17, 2005. In 2020, a homebrew conversion was released for the Dreamcast. [1]
Sammy Studios 2003 Guilty Gear X Ver.1.5: Atomiswave: Sammy Studios Guilty Gear X2#Reload: NAOMI, PlayStation 2, Xbox, Windows, PSP Sammy Studios 2004 Guilty Gear Isuka: Atomiswave, PlayStation 2, Xbox, Windows Sammy Studios Dragon Ball Z: Supersonic Warriors: Game Boy Advance Atari/Banpresto/Bandai: 2005 Fist of the North Star: Atomiswave ...
Guilty Gear Isuka was released in Japan on December 17, 2003, by Sammy for the Atomiswave arcade cabinets, [23] followed by the PlayStation 2 version on July 29, 2004. [23] An Xbox version was released by Arc System Works on December 16, 2004, [24] and Sourcenext released the game for Windows on November 25, 2005. [25]
All but two games in the series ran on the IGS' own PolyGame Master arcade hardware, the exceptions being KOV The Seven Spirits, which was released on Sammy Corporation's Atomiswave (later received a homebrew port for the Dreamcast in 2020), [1] [2] and the Knights of Valour 3D iteration, which was released online for PlayStation 4 and mobile.
The King of Fighters XI 's arcade version used Sammy Corporation's Atomiswave system. [11] SNK commented that by using this new system, The King of Fighters XI would stand out from its predecessors due to improvements in both gameplay mechanics and graphic quality, specifically the animation frames created for Iori Yagami.