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Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
Fritz von Meyer is a composite being of thousand bees driven by his human intelligence. He is also technically intangible, as his body is an aggregate of tiny forms. As Swarm, he can fly through the air, assume any shape or size at will, and mentally influence other bees' actions (the full range may extend over a hundred yards in radius).
La Sylphide Bourbon, A.M. Bininger & Co. Bourbon advertising label in the shape of a glass showing a man pursuing three sylphs. The Swiss German physician and alchemist Paracelsus first coined the term sylph in the 16th century to describe an air spirit in his overarching scheme of elemental spirits associated with the four Classical elements.
Spiritfarer is an indie management sim and sandbox action game developed and published by Canadian studio Thunder Lotus Games and released for Microsoft Windows, macOS, Linux, PlayStation 4, Nintendo Switch, Xbox One, Android and Stadia in August 2020.
Spirit is an American media franchise owned by DreamWorks Animation, which began with the 2002 animated film Spirit: Stallion of the Cimarron written by John Fusco from an idea by producer Jeffrey Katzenberg. The franchise follows the adventures of a Kiger Mustang stallion named Spirit and his same named descendants.
Earthquake swarm, a series of earthquakes in one area; Georgia Swarm, a box lacrosse team in the National Lacrosse League; Swarm (spirit organization), a spirit organization for the Georgia Tech Yellow Jackets; Swarm Development Group, an American non-profit organization; Swarm Peak, a rock peak in the Ford Ranges, Marie Byrd Land, Antarctica
The Kalahari Desert's San people tell of a bee that carried a mantis across a river. The exhausted bee left the mantis on a floating flower but planted a seed in the mantis's body before it died. The seed grew to become the first human. [5] In Egyptian mythology, bees grew from the tears of the sun god Ra when they landed on the desert sand. [6]
For a Swarm of Bees" is an Anglo-Saxon metrical charm that was intended for use in keeping honey bees from swarming. The text was discovered by John Mitchell Kemble in the 19th century. [ 1 ] The charm is named for its opening words, " wiþ ymbe ", meaning "against (or towards) a swarm of bees".