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Mangala is played on a 2x6 (or 2x7) mancala board (i.e., 2 rows of 6 or 7 pits). At game setup, 4 pieces are placed in each pit. At their turn, the player takes all the pieces from one of their pits and drops them one at a time into the following pits counterclockwise.
Mancala (Arabic: منقلة manqalah) is a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.
Devil Bunny Hates the Earth, where you try to save the world by jamming taffy machines. (James Ernest and Cheapass Games; United States: Seattle, Washington) Oh-Wah-Ree is a commercial variant of Oware with provision for more than two players. 55Stones is a modern mancala game with simultaneous moves. Kauri is a modern mancala game with two ...
Oware is an abstract strategy game among the mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. [1] Its origin is uncertain [2] but it is widely believed to be of Ashanti origin. [3]
Mancala games are played with "seeds" or "counters", which are usually made from small cowrie shells, pebbles, or tamarind seeds. The holes in Southeast Asian mancalas are typically deeper and larger than variants in mainland Asia and Africa, since the seeds used are larger. [1] A total of 98 pieces are used in the seven-hole board version. [7]
Ali Guli Mane (Kannada: ಅಳಿ ಗುಳಿ ಮಣೆ; Tulu: ಚೆನ್ನೆಮಣೆ) is an abstract strategy board game of the mancala family, from Karnataka in South India. [1] It is known as Chenne Mane in Tulu Nadu , Akal Patta in North Karnataka, and Satkoli (सत्कोलि) in Maharashtra.
The name "Oh-Wah-Ree" is taken from Oware, a typical West African game for which it is based on. It is played on a board with a ring of pits and stone playing pieces, distinguished from other mancala variants by the use of a second ring of holes to mark ownership of pits by the players, allowing play between more than two players at a time. [2]
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.