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Lightmap resolution and scaling may also be limited by the amount of disk storage space, bandwidth/download time, or texture memory available to the application. Some implementations attempt to pack multiple lightmaps together in a process known as atlasing [3] to help circumvent these limitations.
Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .
A creeper is a fictional creature in the sandbox video game Minecraft.Creepers are hostile mobs (mobile non-player characters) that spawn in dark places.Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius.
Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size.
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...
Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the image sensor and circuitry of a scanner or digital camera. Image noise can also originate in film grain and in the unavoidable shot noise of an ideal photon detector. Image noise is an undesirable ...
As an example, when a picture is taken indoors, the brightness of outdoor objects seen through a window may be 70 or 80 times brighter than objects inside the room. If exposure levels are set for objects inside the room, the bright image of the windows will bleed past the window frames when convolved with the Airy disc of the camera being used ...
Upsweep is an unidentified sound detected on the American NOAA's equatorial autonomous hydrophone arrays. This sound was present when the Pacific Marine Environmental Laboratory began recording its sound surveillance system, SOSUS, in August 1991. It consists of a long train of narrow-band upsweeping sounds of several seconds in duration each.