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  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  3. Unobtrusive JavaScript - Wikipedia

    en.wikipedia.org/wiki/Unobtrusive_JavaScript

    Unobtrusive JavaScript is a general approach to the use of client-side JavaScript in web pages so that if JavaScript features are partially or fully absent in a user's web browser, then the user notices as little as possible any lack of the web page's JavaScript functionality. [1]

  4. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .

  5. XMLHttpRequest - Wikipedia

    en.wikipedia.org/wiki/XMLHttpRequest

    XMLHttpRequest (XHR) is an API in the form of a JavaScript object whose methods transmit HTTP requests from a web browser to a web server. [1] The methods allow a browser-based application to send requests to the server after page loading is complete, and receive information back. [2] XMLHttpRequest is a component of Ajax programming.

  6. Promise problem - Wikipedia

    en.wikipedia.org/wiki/Promise_problem

    The promise is the set of directed acyclic graphs. In this example, the promise is easy to check. In particular, it is very easy to check if a given graph is cyclic. However, the promised property could be difficult to evaluate. For instance, consider the problem "Given a Hamiltonian graph, determine if the graph has a cycle of size 4."

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  8. Available-to-promise - Wikipedia

    en.wikipedia.org/wiki/Available-to-promise

    Available-to-promise (ATP) is a business function that provides a response to customer order inquiries, based on resource availability. [1] It generates available quantities of the requested product, and delivery due dates. Therefore, ATP supports order promising and fulfillment, aiming to manage demand and match it to production plans.

  9. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    When the button was clicked by any user, the countdown would reset for every user. [8] The button could only be pressed once by each unique Reddit account created before the event started on 1 April. [9] There was also a cumulative count of all unique users who had clicked the button since its launch. [10] The Button was a light blue color. [11]