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libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]
Legion is a turn-based computer wargame with a historical setting, designed by Slitherine and released in 2002. In Legion, the player attempts to build a powerful army by controlling villages and defeating enemies with the ultimate goal of dominating a region. An updated version, Legion Gold, was released in 2003. [4]
The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.
This category is for game engines and middleware designed for computer and video games, including source ports, which include significant support for the iOS platform running on iPhone and iPad devices.
Slitherine merged with Matrix Games in 2010. [5] Slitherine works with the US military and defense contractors to supply simulation software. The primary simulation is a professional version of the commercial game Command Modern Air & Naval Operations. [6]
Legion Arena is a computer wargame developed by Slitherine Strategies. It allows the player to play as several tribes during the rise of the Roman Empire. The player can play as the Latin tribes, the Celts and the Romans. It is published by Black Bean Games in Europe and Strategy First in North America for Windows.
The Adobe Glyph List (AGL) is a mapping of 4,281 glyph names to one or more Unicode characters. Its purpose is to provide an implementation guideline for consumers of fonts (mainly software applications); it lists a variety of standard names that are given to glyphs that correspond to certain Unicode character sequences.