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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too.

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Willem-Paul van Overbruggen for Blender: Chimpanzee head, based on an orangutan from the movie Jay and Silent Bob Strike Back: 500 faces GNU GPL 2+ (inherited from Blender as a whole) Mascot for Blender [2] Crytek Sponza: 2010 Frank Meinl at Crytek: The colonnaded atrium of the Sponza Palace in Dubrovnik [3] 262,267 triangles 184,330 vertices [3]

  4. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  5. List of bones of the human skeleton - Wikipedia

    en.wikipedia.org/wiki/List_of_bones_of_the_human...

    It is composed of 270 bones at the time of birth, [2] but later decreases to 206: 80 bones in the axial skeleton and 126 bones in the appendicular skeleton. 172 of 206 bones are part of a pair and the remaining 34 are unpaired. [3] Many small accessory bones, such as sesamoid bones, are not included in this.

  6. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  8. List of anatomy mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_anatomy_mnemonics

    This is a list of human anatomy mnemonics, categorized and alphabetized.For mnemonics in other medical specialties, see this list of medical mnemonics.Mnemonics serve as a systematic method for remembrance of functionally or systemically related items within regions of larger fields of study, such as those found in the study of specific areas of human anatomy, such as the bones in the hand ...

  9. Lists of shapes - Wikipedia

    en.wikipedia.org/wiki/Lists_of_shapes

    Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.