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  2. Bitwise trie with bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitwise_trie_with_bitmap

    The AMT uses eight 32-bit bitmaps per node to represent a 256-ary trie that is able to represent an 8 bit sequence per node. With 64-Bit-CPUs (64-bit computing) a variation is to have a 64-ary trie with only one 64-bit bitmap per node that is able to represent a 6 bit sequence. Trie node with bitmap that marks valid child branches.

  3. B-tree - Wikipedia

    en.wikipedia.org/wiki/B-tree

    The term B-tree may refer to a specific design or a general class of designs. In the narrow sense, a B-tree stores keys in its internal nodes but need not store those keys in the records at the leaves. The general class includes variations such as the B+ tree, the B * tree and the B *+ tree.

  4. B+ tree - Wikipedia

    en.wikipedia.org/wiki/B+_tree

    A B+ tree consists of a root, internal nodes and leaves. [1] The root may be either a leaf or a node with two or more children. A B+ tree can be viewed as a B-tree in which each node contains only keys (not key–value pairs), and to which an additional level is added at the bottom with linked leaves.

  5. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    Join: The function Join is on two weight-balanced trees t 1 and t 2 and a key k and will return a tree containing all elements in t 1, t 2 as well as k. It requires k to be greater than all keys in t 1 and smaller than all keys in t 2. If the two trees have the balanced weight, Join simply create a new node with left subtree t 1, root k and ...

  6. Btrfs - Wikipedia

    en.wikipedia.org/wiki/Btrfs

    Btrfs is structured as several layers of such trees, all using the same B-tree implementation. The trees store generic items sorted by a 136-bit key. The most significant 64 bits of the key are a unique object id. The middle eight bits are an item type field: its use is hardwired into code as an item filter in tree lookups.

  7. 2–3–4 tree - Wikipedia

    en.wikipedia.org/wiki/2–3–4_tree

    In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;

  8. Van Emde Boas tree - Wikipedia

    en.wikipedia.org/wiki/Van_Emde_Boas_tree

    A van Emde Boas tree (Dutch pronunciation: [vɑn ˈɛmdə ˈboːɑs]), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with m-bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. [1]

  9. K-D-B-tree - Wikipedia

    en.wikipedia.org/wiki/K-D-B-tree

    Throughout insertion/deletion operations, the K-D-B-tree maintains a certain set of properties: The graph is a multi-way tree. Region pages always point to child pages, and can not be empty. Point pages are the leaf nodes of the tree. Like a B-tree, the path length to the leaves of the tree is the same for all queries.