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In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
Closeup of a touchpad on an Acer CB5-311 laptop Closeup of a touchpad on a MacBook 2015 laptop. A touchpad or trackpad is a type of pointing device.Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen.
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
Drivers can legally turn left at a red light if they’re on a one-way street turning onto another one-way street — but only if they’re turning against a circular red light, not an arrow.
An optical mouse is a computer mouse which uses a light source, typically a light-emitting diode (LED), and a light detector, such as an array of photodiodes, to detect movement relative to a surface. Variations of the optical mouse have largely replaced the older mechanical mouse design, which uses moving parts to sense motion.
The spinning pinwheel is a type of progress indicator and a variation of the mouse pointer used in Apple's macOS to indicate that an application is busy. [ 1 ] Officially, the macOS Human Interface Guidelines refer to it as the spinning wait cursor , [ 2 ] but it is also known by other names.
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.
An animation of a dog's paw pressing the button will play as the page goes idle. Clicking on the button will cause the button to disappear, and a dog will bark as it presses down on the page and leaves a paw print in its place. Clicking anywhere else on the page will cause more dogs to bark as they leave their paw prints on the results page.