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  2. Indentation style - Wikipedia

    en.wikipedia.org/wiki/Indentation_style

    In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.

  3. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    The erase–remove idiom cannot be used for containers that return const_iterator (e.g.: set) [6] std::remove and/or std::remove_if do not maintain elements that are removed (unlike std::partition, std::stable_partition). Thus, erase–remove can only be used with containers holding elements with full value semantics without incurring resource ...

  4. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    It is implemented in the C++ standard library as forward_list. deque (double-ended queue) a vector with insertion/erase at the beginning or end in amortized constant time, however lacking some guarantees on iterator validity after altering the deque. Container adaptors queue: Provides FIFO queue interface in terms of push / pop / front / back ...

  5. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    The basis behind array programming and thinking is to find and exploit the properties of data where individual elements are similar or adjacent. Unlike object orientation which implicitly breaks down data to its constituent parts (or scalar quantities), array orientation looks to group data and apply a uniform handling.

  6. Data-driven programming - Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    This is because a purely data-driven object or entity is defined by the way it is represented. Any attempt to change the structure of the object would immediately break the functions that rely on it. As an example, one might represent driving directions as a series of intersections (two intersecting streets) where the driver must turn right or ...

  7. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    For "one-dimensional" (single-indexed) arrays – vectors, sequence, strings etc. – the most common slicing operation is extraction of zero or more consecutive elements. Thus, if we have a vector containing elements (2, 5, 7, 3, 8, 6, 4, 1), and we want to create an array slice from the 3rd to the 6th items, we get (7, 3, 8, 6).

  8. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  9. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    The vector maintains a certain order of its elements, so that when a new element is inserted at the beginning or in the middle of the vector, subsequent elements are moved backwards in terms of their assignment operator or copy constructor. Consequently, references and iterators to elements after the insertion point become invalidated. [8]