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  2. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Arneson introduced a level-up system while playing a modification of Chainmail, for which Gygax was a co-author. [2] Dungeons & Dragons needed an abbreviation for "experience point", but EP was already in use for "electrum pieces", part of the currency system. One of TSR's first hires, Lawrence Schick, suggested the abbreviation to XP, to help ...

  3. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    When a skill's experience bar fills, the skill levels up and the bar is reset. After enough skills level up, the character levels up, enabling the player to increase the maximum value of one of the three attributes and providing a perk point. Perk points can be spent immediately on a skill-specific perk or stored for later use. [5] [6]

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...

  5. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In computer programming, an entry point is the place in a program where the execution of a program begins, and where the program has access to command line arguments. [ failed verification ] [ 1 ] To start a program's execution , the loader or operating system passes control to its entry point.