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  2. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world ...

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.

  5. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  6. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    The standard is mainly used in computer monitors and laptops. VESA defines a set of HDR levels; all of them must support HDR10, but not all are required to support 10-bit displays. [67] DisplayHDR is not an HDR format, but a tool to verify HDR formats and their performance on a given monitor.

  7. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  8. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    With Windows 10 version 1903 and newer meta-commands and DirectML are a stable part of Windows. [55] HDR Brightness Compensation, a new SDR brightness boost, raising the reference white of SDR content to the user-desired value, allowing SDR content to be reproduced to a typical 200-240 nits. It also allows reporting if the hardware/driver ...

  9. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    Dynamic HDR for specifying HDR metadata on a scene-by-scene or even a frame-by-frame basis Note: While HDMI 2.1 did standardize transport of dynamic HDR metadata over HDMI, in actuality it only formalized dynamic metadata interfaces already utilized by Dolby Vision and HDR10+ in HDMI 2.0, which is why neither Dolby Vision nor HDR10+ require ...