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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. List of stock characters - Wikipedia

    en.wikipedia.org/wiki/List_of_stock_characters

    A character sharing the traits or appearance of its author or creator. [19] The author surrogate may be disguised to some degree, or there may be little attempt to make them appear different (for example, they may have the same first name and job). Jon Arbuckle in the Garfield cartoon strip series; Stan Marsh in the South Park television sitcom ...

  4. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    The book adds a variety of options for both players and Dungeon Masters along with marginalia by the archmage Tasha. [2] [3]Chapter 1: Character Options Includes 26 new subclasses, 2 or 3 for each of the twelve previously existing character classes. [4]

  5. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  6. Fighter (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Fighter_(Dungeons_&_Dragons)

    Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.

  7. Kenku - Wikipedia

    en.wikipedia.org/wiki/Kenku

    The kenku's backstory and traits are expanded upon in Volo's Guide to Monsters [5], in which it is explained: "Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society." According to this version of kenku lore, the kenku once served a powerful ...

  8. Ranger (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Ranger_(Dungeons_&_Dragons)

    The ranger was one of the standard character-classes available in the original Player's Handbook, [4] one of five subclasses. [5]: 145 The first edition rangers were a subtype of the fighters, [6] using any weapon and wearing any armor, but they gained extra attacks at a slower rate than fighters and paladins.

  9. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.