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  2. Off (video game) - Wikipedia

    en.wikipedia.org/wiki/Off_(video_game)

    Off, [2] stylized in all caps, is a 2008 role-playing video game developed and published by Belgian team Unproductive Fun Time, consisting of Martin Georis ("Mortis Ghost") and Alias Conrad Coldwood. [ 3 ] [ 4 ] It has garnered a cult following for its story, characters and atmosphere, particularly after its officially sanctioned fan ...

  3. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This game had the longest delay between its mod release and its standalone release compared to all other games on this list: just over seventeen years. Tactical Ops: Assault on Terror: Unreal Tournament: 1999 December 23 2002 April 24 Team Fortress Classic: Quake: 1996 1999 April 7

  4. Indie game - Wikipedia

    en.wikipedia.org/wiki/Indie_game

    Indie games saw a large boost in visibility within the video game industry and the rest of the world starting around 2005. A key driver was the transition into new digital distribution methods with storefronts like Steam that offered indie games alongside traditional AAA titles, as well as specialized storefronts for indie games. While direct ...

  5. Mighty Jill Off - Wikipedia

    en.wikipedia.org/wiki/Mighty_Jill_Off

    Mighty Jill Off is a 2008 independently developed freeware platform video game designed by Anna Anthropy, with art by James Harvey and music by Andrew Toups. It stars a submissive named Jill, who has a boot fetish and is forced to climb up a tower after her Queen kicks her down it as punishment.

  6. MiSide - Wikipedia

    en.wikipedia.org/wiki/MiSide

    MiSide is an adventure game with horror elements developed by Russian indie development team AIHASTO. It was initially published as a demo on August 18, 2023 before being fully released on Steam on December 11, 2024. [1]

  7. 10/10 Indie Horror Game On Steam Gets Big Discount ... - AOL

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  8. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Smaller developers raised concerns about the Direct fee harming them, and excluding potentially good indie games from reaching the Steam store. [228] Valve opted to set the Direct fee at $100 after reviewing concerns from the community and outlined plans to improve their discovery algorithms and inject more human involvement to help these. [237]

  9. 'Oxenfree II: Lost Signals' headlines a new crop of Switch ...

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