Search results
Results From The WOW.Com Content Network
With lazy initialization, the object is first set to null. Whenever the object is requested, the object is checked, and if it is null, the object is then immediately created and returned. For example, lazy loading for a widget can be implemented in the C# programming language as such:
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
In Python 3.x the range() function [28] returns a generator which computes elements of the list on demand. Elements are only generated when they are needed (e.g., when print(r[3]) is evaluated in the following example), so this is an example of lazy or deferred evaluation: >>>
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
A singleton implementation may use lazy initialization in which the instance is created when the static method is first invoked. In multithreaded programs, this can cause race conditions that result in the creation of multiple instances. The following Java 5+ example [6] is a thread-safe implementation, using lazy initialization with double ...
The following presents examples for one of the most widely used object-oriented languages, Java, which should cover nearly every way that an object-oriented language can treat this problem. Unlike in C++, objects in Java are always accessed indirectly through references. Objects are never created implicitly but instead are always passed or ...
In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.