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In the article, "Adolescent Social Media Use and Mental Health from Adolescent and Parent Perspectives" by Christopher T. Barry, Chloe L. Sidoti, Shanelle M. Briggs, Shari R. Reiter, and Rebecca A. Lindsey, there is a sample survey conducted with 226 participants (113 parent-adolescent days) from throughout the United States, with adolescents ...
In some of the cases, families allege their children used social media to buy drugs; in other cases, parents say their teens saw dangerous content and harmed themselves. There is a range of harms ...
In the article, "Adolescent social media addiction (revisited)", it says that addiction from social media can induce mood alterations, good feelings or numbness. The more social media use a user may use can increase the amount of usage to fulfill those feelings from before. This is tolerance and this will contribute to social media addiction. [33]
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
For example, in Florida, a controversial state bill that would ban social media for kids under 16 even if they had their parents’ permission passed the House in February. That bill contains ...
Social media can be an empowering tool that allows for young people to display their agency by navigating through their own social worlds that they both create and are actively participating in. Fear surrounding young people's use of social media sites is heavily based on moral panic and places restrictions on their agency and freedom ...
Depending on the type of IAD (i.e., overuse of social media, gaming, gambling, etc.) will affect the types of symptoms experienced. For example, overuse of social media can lead to disruption in real-world relationships. [27] The overuse of video games can lead to a neglecting family, home, and work-related responsibilities. [27]
The documentary uses a fictional dramatized narrative to illustrate the issues discussed, centering around "a middle-class, average American family" [2] whose members each interface with the internet differently: Ben, a teenage high school student who falls deeper into social media addiction and online radicalization; Isla, an adolescent who develops depression and low self-esteem from social ...