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  2. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    Many iterator functions act this way. You can keep separate counts for iterator functions by using different variables. For example, if you set q = mw. ustring. gmatch (text, "(x.)") in the same module, you can pull characters from the same piece of text (text) by evaluating d=q() without losing your place in a().

  3. Wikipedia : Guide to Scribbling/Programmers' Quick start ...

    en.wikipedia.org/wiki/Wikipedia:Guide_to...

    function p. q is syntactic sugar for p ["q"] = function. function builds a function. It doesn't declare it. Functions are first-class objects and can be assigned to variables, placed in tables, serialized into strings, and deserialized back out again. Think interpreted, not compiled.

  4. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    The Lazy interface with its eval() method is equivalent to the Supplier interface with its get() method in the java.util.function library. [ 25 ] [ 26 ] : 200 Each class that implements the Lazy interface must provide an eval method, and instances of the class may carry whatever values the method needs to accomplish lazy evaluation.

  5. Variadic function - Wikipedia

    en.wikipedia.org/wiki/Variadic_function

    Lua functions may pass varargs to other functions the same way as other values using the return keyword. tables can be passed into variadic functions by using, in Lua version 5.2 or higher [9] table.unpack, or Lua 5.1 or lower [10] unpack. Varargs can be used as a table by constructing a table with the vararg as a value.

  6. Wikipedia:Lua - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua

    A function is a set of instructions that takes input values, processes them, and returns an output value. [1] This is much like what a template does: you give it arguments, it processes them, and you get a result. However, you can define many functions in one Lua module, whereas you can only define one template on one page.

  7. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:

  8. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...

  9. Help:Lua - Wikipedia

    en.wikipedia.org/wiki/Help:Lua

    Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules