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  2. Neural network software - Wikipedia

    en.wikipedia.org/wiki/Neural_network_software

    The original PDP software was developed into a more powerful package called PDP++, which in turn has become an even more powerful platform called Emergent. With each development, the software has become more powerful, but also more daunting for use by beginners. In 1997, the tLearn software was released to accompany a book. [4]

  3. Brian (software) - Wikipedia

    en.wikipedia.org/wiki/Brian_(software)

    The general design is aimed at maximising flexibility, simplicity and users' development time. [2] Users specify neuron models by giving their differential equations in standard mathematical form as strings, create groups of neurons and connect them via synapses. This is in contrast to the approach taken by many neural simulators in which users ...

  4. Neuromorphic computing - Wikipedia

    en.wikipedia.org/wiki/Neuromorphic_computing

    Neuromorphic engineering is an interdisciplinary subject that takes inspiration from biology, physics, mathematics, computer science, and electronic engineering [4] to design artificial neural systems, such as vision systems, head-eye systems, auditory processors, and autonomous robots, whose physical architecture and design principles are ...

  5. Neuron (software) - Wikipedia

    en.wikipedia.org/wiki/Neuron_(software)

    Neuron is a simulation environment for modeling individual and networks of neurons. It was primarily developed by Michael Hines, John W. Moore , and Ted Carnevale at Yale and Duke . Neuron models individual neurons via the use of sections that are automatically subdivided into individual compartments, instead of requiring the user to manually ...

  6. Bazel (software) - Wikipedia

    en.wikipedia.org/wiki/Bazel_(software)

    Bazel is extensible with the Starlark programming language. [13] Starlark is an embedded language whose syntax is a subset of the Python syntax. However, it doesn't implement many of Python's language features, such as the ability to access the file I/O, in order to avoid extensions that could create side-effects or create build outputs not known to the build system itself.

  7. NEST (software) - Wikipedia

    en.wikipedia.org/wiki/NEST_(software)

    PyNN is a simulator independent language for neural simulations, which supports NEST as well as BRIAN, NEURON, as well as neuromorphic hardware. NEST also maintains its own simulation language interpreter (SLI), which understands a simple Stack-oriented programming language that is influenced by PostScript. [citation needed]

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