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[[Category:ABA League current roster navigational boxes]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:ABA League current roster navigational boxes]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Download QR code; Print/export Download as PDF; ... Mornar Barsko zlato roster; Players Coaches Pos. No. Nat. Name Ht. Age; SG: 44: ... List of current ABA League ...
Download QR code; Print/export Download as PDF ... Below is a list of current rosters of teams from ABA League First Division and Second Division: First Division ...
The National Basketball Association (NBA), owner of the ABA trademark after absorbing many of the original league's teams, sued Tinkham and Newman in December 1999. [3] The lawsuit was unsuccessful since the NBA had failed to actively use the ABA trademark, and the new league entered an agreement with the NBA to license the name for $50,000. [4]
Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and has spawned several sequels. It has also adapted to other media such as manga and drama CD .
They were also known for having some of the best fan support in the ABA, even up until the team folded in 1975. From 1970 to 1975, the Stars went 265-171 (.608), which was the best winning percentage of any team that played more than one season in the league.
This is a list of gay characters in fiction, i.e. characters that either self-identify as gay or have been identified by outside parties to be gay, becoming part of gay media. Listed characters are either recurring characters , cameos , guest stars , or one-off characters, some of which may be gay icons .
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.