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Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
Thus, if the number is prime then the answer is always correct, and if the number is composite then the answer is correct with probability at least 1−(1− 1 ⁄ 2) k = 1−2 −k. For Monte Carlo decision algorithms with two-sided error, the failure probability may again be reduced by running the algorithm k times and returning the majority ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
The NIST Dictionary of Algorithms and Data Structures [1] is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures.
Converting the numerical values into fuzzy numbers is done with the membership function which consists of semantic descriptions like near, middle and far. [10] Each possible linguistic value is given by an individual neuron. The neuron “near” fires with a value from 0 until 1, if the distance is located within the category "near".
The Guarded Command Language (GCL) is a programming language defined by Edsger Dijkstra for predicate transformer semantics in EWD472. [1] It combines programming concepts in a compact way. It makes it easier to develop a program and its proof hand-in-hand, with the proof ideas leading the way; moreover, parts of a program can actually be ...
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.