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  2. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  3. Kubelka–Munk theory - Wikipedia

    en.wikipedia.org/wiki/Kubelka–Munk_theory

    In optics, the Kubelka–Munk theory devised by Paul Kubelka [1] [2] and Franz Munk, is a fundamental approach to modelling the appearance of paint films. As published in 1931, [3] the theory addresses "the question of how the color of a substrate is changed by the application of a coat of paint of specified composition and thickness, and especially the thickness of paint needed to obscure the ...

  4. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    If one layer contains a homogeneous color, such as the gray color (0.8, 0.8, 0.8), multiply blend mode is equivalent to a curve that is simply a straight line. This is also equivalent to using this gray value as opacity when doing "normal mode" blend with a black bottom layer.

  5. Opacity - Wikipedia

    en.wikipedia.org/wiki/Opacity

    Planck opacity (also known as Planck-Mean-Absorption-Coefficient [1]) uses the normalized Planck black-body radiation energy density distribution, (), as the weighting function, and averages directly: = () = (), where is the Stefan–Boltzmann constant.

  6. CIELAB color space - Wikipedia

    en.wikipedia.org/wiki/CIELAB_color_space

    The CIELAB color space, also referred to as L*a*b*, is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. [a] It expresses color as three values: L* for perceptual lightness and a* and b* for the four unique colors of human vision: red, green, blue and yellow.

  7. Mathematical descriptions of opacity - Wikipedia

    en.wikipedia.org/wiki/Mathematical_descriptions...

    An electromagnetic wave propagating in the +z-direction is conventionally described by the equation: (,) = ⁡ [()], where E 0 is a vector in the x-y plane, with the units of an electric field (the vector is in general a complex vector, to allow for all possible polarizations and phases);

  8. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  9. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.