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  2. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  3. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    In January 2014, Numberphile produced a YouTube video on the series, which gathered over 1.5 million views in its first month. [31] The 8-minute video is narrated by Tony Padilla, a physicist at the University of Nottingham.

  4. Triangular number - Wikipedia

    en.wikipedia.org/wiki/Triangular_number

    A triangular number or triangle number counts objects arranged in an equilateral triangle. Triangular numbers are a type of figurate number , other examples being square numbers and cube numbers . The n th triangular number is the number of dots in the triangular arrangement with n dots on each side, and is equal to the sum of the n natural ...

  5. Catalan number - Wikipedia

    en.wikipedia.org/wiki/Catalan_number

    There are (4n + 2)C n such marked triangulations for a given base. Given a polygon Q with n + 3 sides and a (different) triangulation, again mark one of its sides as the base. Mark one of the sides other than the base side (and not an inner triangle edge). There are (n + 2)C n + 1 such marked triangulations for a given base.

  6. Knuckle mnemonic - Wikipedia

    en.wikipedia.org/wiki/Knuckle_mnemonic

    One form of the mnemonic is done by counting on the knuckles of one's hand to remember the number of days in each month. [1] Knuckles are counted as 31 days, depressions between knuckles as 30 (or 28/29) days.

  7. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    Mathematical explanation of the Twenty-one card trick with 27 cards: In each step, the cards are dealt into three piles. The piles are accumulated with the pile containing the target card (shaded yellow and labelled with the step number) put in the middle. After three steps, the middle card (*) is the one in all chosen piles.

  8. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navigation, object alignment, and others.

  9. Triangular array - Wikipedia

    en.wikipedia.org/wiki/Triangular_array

    The Bell triangle, whose numbers count the partitions of a set in which a given element is the largest singleton [1] Catalan's triangle, which counts strings of matched parentheses [2] Euler's triangle, which counts permutations with a given number of ascents [3] Floyd's triangle, whose entries are all of the integers in order [4]