Search results
Results From The WOW.Com Content Network
The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency , by using asynchronous method invocation and a scheduler for handling requests.
negate a double drem 73 0111 0011 value1, value2 → result get the remainder from a division between two doubles dreturn af 1010 1111 value → [empty] return a double from a method dstore 39 0011 1001 1: index value → store a double value into a local variable #index: dstore_0 47 0100 0111 value → store a double into local variable 0 dstore_1
In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
Sample Code: An illustration of how the pattern can be used in a programming language. Known Uses: Examples of real usages of the pattern. Related Patterns: Other patterns that have some relationship with the pattern; discussion of the differences between the pattern and similar patterns.
In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. [1]
There are several research Java processors tested on FPGA, including: picoJava was the first attempt to build a Java processor, by Sun Microsystems. Its successor picoJava-II was freely available under the Sun Community Source License, [1] and is still available from some archives. jHISC [3] provides hardware support for object-oriented functions
In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [1]