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This article lists protocols, categorized by the nearest layer in the Open Systems Interconnection model. This list is not exclusive to only the OSI protocol family. Many of these protocols are originally based on the Internet Protocol Suite (TCP/IP) and other models and they often do not fit neatly into OSI layers.
enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
This is a milestone for implementing large-screen LCDs having acceptable visual performance for flat-panel computer monitors and television screens. In 1996, Samsung developed the optical patterning technique that enables multi-domain LCD. Multi-domain and in-plane switching subsequently remain the dominant LCD designs through 2006. [10]
The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations . The term "pipeline" is used in a similar sense for the pipeline in processors : the individual steps of the pipeline run in parallel as long as any given step has what ...
This allows using Twisted as the network layer in graphical user interface (GUI) programs, using all of its libraries without adding a thread-per-socket overhead, as using Python's native library would. A full-fledged web server can be integrated in-process with a GUI program using this model, for example.
CANopen is a communication protocol stack and device profile specification for embedded systems used in automation.In terms of the OSI model, CANopen implements the layers above and including the network layer.
The Data Access layer normally contains an object known as the Data Access Object (DAO). A layer is on top of another, because it depends on it. Every layer can exist without the layers above it, and requires the layers below it to function. Another common view is that layers do not always strictly depend on only the adjacent layer below.