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Electronic Arts is rethinking its approach to its free-to-play first-person shooter “Apex Legends” following soft monetization results for the live-services game’s most recent update and ...
Respawn Entertainment CEO Vince Zampella told VentureBeat that Apex Legends, as a live-service and free-to-play battle-royale game, was a new challenge for the studio and represented a new way for them of developing games. Their design philosophy was focused on "chasing the fun" and designing all the mechanics around team-based play, rather ...
Reallusion collaborates with over 10,000 artists and designers to operate the Reallusion Content Store and Marketplace. The Content Store serves as the official 2D and 3D digital content store, while the Marketplace is a flexible platform for customer-to-customer content provision, offering a vast library of quality assets to a global audience.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...
The free-to-play battle royale-hero shooter game Apex Legends, developed by Respawn Entertainment and published by Electronic Arts, features a diverse cast of playable characters known as Legends. Apex Legends is set in the same science fiction universe as Respawn Entertainment's Titanfall series, with several characters from the Titanfall ...
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]
The AE86 was available with a naturally aspirated 4A-GE 1,587 cc (1.6 L; 96.8 cu in) inline-four engine, a DOHC four-valve-per-cylinder motor, in Japan and Europe, which was also used in the first-generation MR2 G Limited (AW11), Corona GT (AT141), Celica 1600GT-R (AA63) and Carina 1600GTR (AA63) (Japan only) with a compression ratio of 9.4:1.