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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Calamity James, a British comic book character from The Beano; Calamity Jane, a 1953 film based on the person; Calamity Town, a 1942 novel by Ellery Queen; The Calamity, a central plot point for the 2011 video game Bastion; Calamity, a mod for the 2011 video game Terraria "Calamity", a song by Zayn from his 2021 album Nobody Is Listening
The terms “overpowered” (OP) and “underpowered” (UP) are used on game elements and mechanics that are too good or bad to describe a lack of game balance. More precisely, if a game element is too strong even with the lowest possible cost, it is overpowered. If it is too weak even with the highest possible cost, it is underpowered.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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A young Luan fledgling meant to act as a celestial guide for Yūya. Its egg was sent to him after he has elevated to a special holy rank. Like a Phoenix, it rises again if killed, stronger than before, and can bestow this ability to its allies as well. It was named by Yūya after the French word for "sky" owing to its blue plumage.
The Fruit of Evolution: Before I Knew It, My Life Had It Made (進化の実 ~知らないうちに勝ち組人生~, Shinka no Mi: Shiranai Uchi ni Kachigumi Jinsei) is a Japanese fantasy light novel series written by Miku and illustrated by U35 (spelled "Umiko").
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former world chess champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and to encourage creativity in play.