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The expansion focuses on high-level content; it provides a number of zones meant to be used by large groups of players and a number of extremely powerful monsters to fight. The expansion takes place on a moon of Norrath called Luclin and introduces the Vah Shir, a playable catlike race, and the Beastlord character class .
Ivan Bilibin's Alkonost The Egyptian Ammit, who eats the wicked dead in the afterlife, has the body of a lion and hippopotamus and the head of a crocodile.. Á Bao A Qu – Entity that lives in the Tower of Victory in Chitor.
Anaye - (Navajo) various monsters that take the forms of animals, living objects and other things. Derived from a time where men and women bet on who would last the longest without the other sex and the women pleasuring themselves with whatever random things they thought would do the job, which caused their chosen toys to father them monstrous ...
"The Erlking", by Albert Sterner, ca. 1910 Elves. Easter Bunny (Christianity) – Anthropomorphic lagomorph.; Easter Bilby – Anthropomorphic bilby.; Each Uisge – Malevolent water horse
Within EverQuest II, each player creates a character to interact in the 3D, fictional world of Norrath. The character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players. The game also has a 'tradeskill' system that allows players to create items for in-game use.
The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.
A Hoysala sculpture of a Nāga couple. Halebidu.. Nachzehrer – Anthropophagous undead; Nāga (Buddhist and Hindu) – Nature and water spirits, serpentine or human-serpent hybrids
Monsters of Faerûn features 96 pages of monsters unique to the Forgotten Realms campaign setting.It was the first 3rd edition book to feature the now-common "in the Realms" section for each monster, offering helpful and concise hints to the Dungeon Master as to how and where to incorporate the creature into the campaign setting.