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  2. GPU-Z - Wikipedia

    en.wikipedia.org/wiki/GPU-Z

    TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.

  3. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for generating 3D computer graphics. The primary use now is for video games, which require fast and accurate processing of 3D scenes. Z-buffers are often implemented in hardware within consumer graphics cards. Z-buffering is also used (implemented ...

  4. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  5. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  6. CPU-Z - Wikipedia

    en.wikipedia.org/wiki/CPU-Z

    CPU-Z is more comprehensive in virtually all areas compared to the tools provided in the Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after tessellation ); thus one vertex in, one (updated) vertex out.

  9. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Prime also features a CPU fallback when no compatible GPU is found on the system. Unlike OptiX, Prime is not a programmable API, so lacks support for custom, non-triangle primitives and shading. Being non-programmable, OptiX Prime does not encapsulate the entire algorithm of which ray tracing is a part.