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  2. Diffusion (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Diffusion_(acoustics)

    Diffusors (or diffusers) are used to treat sound aberrations, such as echoes, in rooms. They are an excellent alternative or complement to sound absorption because they do not remove sound energy, but can be used to effectively reduce distinct echoes and reflections while still leaving a live sounding space.

  3. Room acoustics - Wikipedia

    en.wikipedia.org/wiki/Room_acoustics

    To prevent sound waves reflecting directly to the receiver, a diffusor is introduced. [16] A diffusor has different depths in it, causing the sound to scatter in random directions evenly. It changes the disturbing echo of the sound into a mild reverb which decays over time. Diffraction is the

  4. Isentropic nozzle flow - Wikipedia

    en.wikipedia.org/wiki/Isentropic_Nozzle_Flow

    When the change in flow variables is small and gradual, isentropic flows occur. The generation of sound waves is an isentropic process. A supersonic flow that is turned while there is an increase in flow area is also isentropic. Since there is an increase in area, therefore we call this an isentropic expansion.

  5. Absorption (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Absorption_(acoustics)

    The fraction of sound absorbed is governed by the acoustic impedances of both media and is a function of frequency and the incident angle. [2] Size and shape can influence the sound wave's behavior if they interact with its wavelength, giving rise to wave phenomena such as standing waves and diffraction .

  6. Room modes - Wikipedia

    en.wikipedia.org/wiki/Room_modes

    Also large bass boosts by sound system EQ can severely reduce the headroom in the sound system itself. Some vendors are currently providing elaborate room tuning equipment which requires precision microphones, extensive data collection, and uses computerised electronic filtering to implement the necessary compensation for the rooms modes.

  7. Critical distance - Wikipedia

    en.wikipedia.org/wiki/Critical_distance

    In a reverberant space, the sound perceived by a listener is a combination of direct and reverberant sound. The ratio of direct sound is dependent on the distance between the source and the listener, and upon the reverberation time in [the room]. At a certain distance the two will be equal. This is called the "critical distance."