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In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
The array, set and dictionary binary types are made up of pointers - the objref and keyref entries - that index into an object table in the file. This means that binary plists can capture the fact that - for example - a separate array and dictionary serialized into a file both have the same data element stored in them.
The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.
^The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included.
In some languages, assigning a value to an element of an array automatically extends the array, if necessary, to include that element. In other array types, a slice can be replaced by an array of different size, with subsequent elements being renumbered accordingly – as in Python's list assignment A[5:5] = [10,20,30], that inserts three new ...
Going back to the "scan the variable arguments more than once" example, this could be achieved by invoking va_start on a first va_list, then using va_copy to clone it into a second va_list. After scanning the variable arguments a first time with va_arg and the first va_list (disposing of it with va_end ), the programmer could scan the variable ...
The standard type hierarchy of Python 3. In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. [1]
Eval is understood to be the step of converting a quoted string into a callable function and its arguments, whereas apply is the actual call of the function with a given set of arguments. The distinction is particularly noticeable in functional languages , and languages based on lambda calculus , such as LISP and Scheme .