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The original Backrooms image posted on 4chan, of a HobbyTown under renovation.. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.
It is loosely based on the Backrooms urban legend. The series debuted in 2022 with the short film "The Backrooms (Found Footage)" which has over 64 million views as of January 2025. Parsons would expand his series to include twenty more short films. The series is slated for a film adaptation with Parsons set to direct, alongside A24 producing ...
Image credits: Bemy_Gunshot Romy Latter was on holiday when Bored Panda reached out to her. But the animator, illustrator and game developer happily agreed to take some time out from her R&R to ...
Another was posted to the creepypasta wiki. On May 19th, Twitter user @GearboxGunman posted a computer-animated video of walking through "infinite" backrooms, gaining over 950 retweets and 4,400 likes. Some others on Twitter began making jokes about the area. User @DST_000 posted about the positive qualities of The Backrooms.
– maybe note that r/backrooms was created in response to and specifically for the Backrooms. The sentence starting "Happy Mag noted in particular two other levels" is cited to two sources. "Wikis hosted on FANDOM" – change to "Wikis hosted on Fandom" as its official name (not stylisation). "dedicated to the Backrooms lore was established."
Fun Factory: MSX2, NEC PC-8801, PC Engine: 1987 [21] Shiryou Sensen: War of the Dead Part 2: Survival horror, Action role-playing game: Fun Factory: MSX2, NEC PC-8801, PC Engine: 1988: Signalis: Survival horror, psychological horror: rose-engine Windows, PC, PlayStation 4, Xbox One, Nintendo Switch: 2022-10-27 [218] Silent Hill: Survival horror ...
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...