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  2. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  3. Ian Bogost - Wikipedia

    en.wikipedia.org/wiki/Ian_Bogost

    Website. www.bogost.com. Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in ...

  4. Digital rhetoric - Wikipedia

    en.wikipedia.org/wiki/Digital_rhetoric

    Similarly, scholar Ian Bogost argues that video games can serve as models for how 'real-world' cultural and social systems operate. [41] They also argue for the necessity of literacy in playing video games as this allows players to challenge (and ultimately accept or reject) the rhetorical standpoints of these games. [41]

  5. Racing the Beam - Wikipedia

    en.wikipedia.org/wiki/Racing_the_Beam

    Specific games such as Combat, Pitfall! and Yars' Revenge are analyzed from a technical and cultural perspective. [ 2 ] Racing the Beam is the first in a series of books on early video-game platforms and has been cited by modern Atari 2600 enthusiasts as an inspiration for attempting to write new games for the platform.

  6. Newsgame - Wikipedia

    en.wikipedia.org/wiki/Newsgame

    Newsgame. Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand. [1] According to newsgame developers Ian Bogost, Simon Ferrari and Bobby Schweizer, newsgames are a "body ...

  7. Persuasive Games - Wikipedia

    en.wikipedia.org/wiki/Persuasive_Games

    Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong opinions. Their first game, Howard Dean for Iowa is about trying to get Howard Dean to win the Iowa caucuses. They have also created the first computer game to be included as part of a newspaper 's ...

  8. McDonald's Video Game - Wikipedia

    en.wikipedia.org/wiki/McDonald's_Video_Game

    Mode (s) Single-player. McDonald's Video Game is a Flash game published and developed by the Italy -based group Molleindustria in 2006. [1] It is described as an "anti- advergame ", meaning a satire of various companies and its business practices. [2] It has also been classified as a newsgame or an editorial game by Ian Bogost.

  9. Raid Gaza! - Wikipedia

    en.wikipedia.org/wiki/Raid_Gaza!

    Single-player. Raid Gaza! is a short real-time strategy Flash game by Marcus Richert which satirizes the Israel–Palestine conflict from a pro-Palestinian perspective. [1][2] The game was uploaded to Newgrounds on December 30, 2009, three days into Israel's Operation Cast Lead, [3] and was also released for Android phones through Google Play. [4]

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