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An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a game tree. [1]
The XAML file defines the layout, which in this example is a vertical collection of controls - a textblock outlining instructions to the user, a textbox for the user to type their name, a button to submit, and a results text block. When the button is clicked, the method SubmitButton_Click is called, which is defined in the .xaml.cs file. This ...
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Context menus usually open in a fixed position under the pointer, but when the pointer is near a screen edge the menu will be displaced - thus reducing consistency and impeding use of muscle memory. If the context menu is being triggered by keyboard, such as by using Shift + F10, the context menu appears near the focused widget instead of the ...
Number: Any Numeric value; Boolean: A simple binary storage that can only be "true" or "false". Object: Object is the data type all complex data types inherit from. It allows for the grouping of methods, functions, parameters, and other objects. ActionScript 2 complex data types. There are additional "complex" data types.
Each button typically contains the title of the window and may also contain an icon. This area of the screen generally provides some kind of visual indication of which window is active—for example, the active window's button may appear “pushed in”. It is also usually possible to switch the active window by clicking on the appropriate button.