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These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.
Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
A Voluntary Product Accessibility Template (VPAT) is a template containing information regarding how an Information and communications technology product or service conforms with Section 508 of the Rehabilitation Act of 1973, as amended (29 U.S.C. § 794 (d)).
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage users. [1] This is generally accomplished through the application of game design elements and game principles (dynamics and mechanics) in non-game contexts.
The right to a Free Appropriate Public Education (FAPE) is an educational entitlement of all students in the United States who are identified as having a disability, guaranteed by the Rehabilitation Act of 1973 [1] [2] and the Individuals with Disabilities Education Act (IDEA). [3]
Community Planit is a community planning platform that uses gamification to diversify and engage citizens that participate in community decision-making. Designed by Engagement Lab at Emerson College in September 2012, [1] Community Planit is centered around time-sensitive games that help players use their voice in community decisions, as well as community leaders and local officeholders ...