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The budget climbed to over US$100 million, making it one of the most expensive video games to develop. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Windows in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design.
Grand Theft Auto V: 2013 2023 Windows Action-adventure: Rockstar North: Source code obtained as part of the September 2022 Grand Theft Auto VI leaks. Released publicly on 25 December 2023, as a form of protest against the sentencing of the perpetrator of the leaks. [152] [153] GunZ: The Duel: 2005 2011 Windows Third-person shooter: MAIET ...
Grand Theft Auto IV: The Lost and Damned is an action-adventure game set in an open world environment and played from a third-person perspective.It features similar gameplay to that of Grand Theft Auto IV, and takes place in the same setting of Liberty City, the game only features around a third of the number of missions from that game, as was stated in an interview between IGN and the ...
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10.2–10.4 Bejeweled 2 Deluxe: PopCap Games 2004 Puzzle Commercial 10.2–10.6.8 Bert: Gottlieb 1982 Puzzle Commercial Besmashed: Best Kakuro: Best of the Original Mac Games Volume 1: Freeverse: Arcade Commercial 10.3–10.4.11 Betty’s Beer Bar: Mystery Studio Arcade Digital download 10.1–10.4.11 Between the Worlds: Beyond Dark Castle ...
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought Grand Theft Auto IV, Max Payne 3 and L.A. Noire to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps ...
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