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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    The study produced no results showing an increased amount of physical activity within the children receiving the active video games. [35] It has been estimated that children in the United States are spending 25 percent of their waking hours watching television and playing video games.

  3. Children need to know how to stay safe online and not become ...

    www.aol.com/children-know-stay-safe-online...

    Know what your child is doing online and keep track of the social media sites and accounts to which they have access. Contests and giveaways : Contests and giveaways often collect a hefty amount ...

  4. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    This research showed that out of the 28,484 preschool aged children in the study it was concluded that children with two or more hours of screen time a day showed to have 1.54 to 2.38 times more odds of having a speech disorder and had 1.96 times more likely to have a type of learning disability, then those children who had an hour or less of ...

  5. Tynker - Wikipedia

    en.wikipedia.org/wiki/Tynker

    Tynker is an educational programming platform, like Scratch, to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS.

  6. Mixed reality game developed at UGA may help kids become more ...

    www.aol.com/mixed-reality-game-developed-uga...

    Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia. Children participating in the study saw a significant increase in ...

  7. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    The study concerned children between ages 5 and 12 that were assessed for the typical amount of time they played video games per week and pre-existing empathy and attitudes towards violence. The children played a violent or non-violent video game for approximately 15 minutes.

  8. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is the opposite of passive learning; it is learner-centered, not teacher-centered, and requires more than just listening; the active participation of each and every student is a necessary aspect in active learning. Students must be doing things and simultaneously think about the work done and the purpose behind it so that they ...

  9. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    The children that need play therapy deal with many different disorders and behaviors and it is imperative that the therapist have these main skills in order for play therapy to be effective. Understanding the stages of child development and how play can help assist them with it is an important step to their learning process. [59]