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Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.
PSeInt is designed to assist students who start in the construction of computer algorithms or programs. The pseudocode is usually used as the first contact to introduce basic concepts such as the use of control structures, expressions, variables, etc., without having to deal with the particularities of the syntax of a real language.
The sieve of Eratosthenes can be expressed in pseudocode, as follows: [8] [9] algorithm Sieve of Eratosthenes is input: an integer n > 1. output: all prime numbers from 2 through n. let A be an array of Boolean values, indexed by integers 2 to n, initially all set to true.
Backpropagation training algorithms fall into three categories: steepest descent (with variable learning rate and momentum, resilient backpropagation);; quasi-Newton (Broyden–Fletcher–Goldfarb–Shanno, one step secant);
In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively. The search operation, in a standard trie, takes O ( dm ) {\displaystyle O({\text{dm}})} time, where m {\displaystyle {\text{m}}} is the size of the string parameter key {\displaystyle {\text{key}}} , and d {\displaystyle {\text{d ...
A functional programming language in Portuguese for beginners. Portugol Studio based in C and PHP for learning purposes. G-Portugol A programming language with Portuguese keywords. gpt on GitHub: NPortugol A .NET Programming language for embedded scripts Russian: 1C:Enterprise: A framework and language for business applications.
The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.