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League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments.
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games.Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot's founders sought to develop a stand-alone game in the same genre.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
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Riot Forge was an American video game publishing label created by Riot Games, developers of the MOBA video game League of Legends.Its purpose was to fund various critically-acclaimed indie game studios to create spin-off games in the fictional universe of Runeterra, generally centered around one or more of the series' playable characters, or Champions.
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The gameplay of 2XKO. 2XKO is a 2v2 tag-team fighting game where players select two champions from the League of Legends universe.The game emphasizes strategic team play, allowing players to switch between their Point (primary) and Assist (secondary) characters using a unique tag system. [3]
Riot Games launched League of Legends in October 2009 and attracted attention from the competitive gaming community. [11] The first two seasons of competitive play consisted of a series of tournaments mostly organised by third parties, such as Intel Extreme Masters in Europe, capped by a world championship tournament hosted by Riot Games.