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A parallel universe, also known as an alternative universe, parallel world, parallel dimension, alternative reality, or alternative dimension, is a hypothetical universe co-existing with one's own, typically distinct in some way. [1] The sum of all potential parallel universes that constitute reality is often called the "multiverse".
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. [1] [2]
A series of novels featuring a grown-up version of E. Nesbit's Oswald Bastable (from The Story of the Treasure Seekers and other books) who experiences a variety of alternate realities that have diverged from his own timeline. Warlord of the Air (1971) The Land Leviathan (1974) The Steel Tsar (1977) Operation Otherworld: Poul Anderson
— “It's a Wonderful Life” (1946): In this Christmas classic, family man George Bailey grows increasingly frustrated as opportunities pass him by, and it takes an angel-in-training — on ...
Alternate reality (or Alternative reality, UK English) often refers to parallel universes in fiction, a self-contained separate world, universe or reality coexisting with the real world, which is used as a recurring plot point or setting used in fantasy and science fiction. Alternate reality may also refer to:
Alternate reality games are a modern genre of gaming often consisting of an interactive, networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. Most of these games are either independently run or used as a viral marketing campaign by a ...
Galesburg has a long-standing problem with transparency. It continues to be a problem with the city government, writes Bruce Weik. Many Paths: We need more transparency in Galesburg to build a ...
Alternate reality games (2 C, 43 P) H. Alternate history (17 C, 19 P) P. Fiction about parallel universes (19 C, 29 P) V. Virtual reality (17 C, 233 P)