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  2. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  4. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    These videos were absent for Stronghold 2 but returned in a new form for Stronghold Crusader II. In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The ...

  5. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    More recent games included Stronghold Crusader II, the sequel to their 2002 game Stronghold: Crusader. The lead designer at Firefly Studios, Simon Bradbury, stated that the title was "our favorite game, it's our fans' favorite game and it's the game we have been waiting to put into production for several long years now."

  6. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; ... Stronghold Crusader II; Stronghold Kingdoms; Stronghold Legends;

  7. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.